WebDec 4, 2016 · 1: you want to reference your input fields and result text field, I assume you want to use Unity UI. 2: you want to add method that will be called by the UIButton. 3: you can use float.Parse() to convert a string to a float value. 4: set your InputField validation to Decimal numbers. WebFeb 19, 2024 · First I'll set the input type validation to only get Integers, this way you avoid to check if the input is a letter or number. Then you can get the string input value as: string wantedHoursString = hours.text If you want to parse that to an int variable you can do it with multiple ways with int.Parse or int.TryParse:
Unity - Scripting API: InputField
WebDec 31, 2024 · InputField inputField = inputFieldObj.GetComponent< InputField >(); string value = inputField.text; if(string.IsNullOrEmpty(value)) { Debug.LogError("Player Name is empty"); return; } Debug.Log( PlayerPrefs.GetString( playerNamePrefKey)); PhotonNetwork.NickName = value; PlayerPrefs.SetString( playerNamePrefKey, value); } … WebSelect Text-input in the Hierarchy, and add an Input Field component by choosing menu: Add Component UI Input Field. Drag the Text-input GameObject into the Text Component property of Input Field, and drag the Text-placeholder GameObject into the Placeholder property. Save and run your scene. You now have a working text input UI … cheat engine 6.8.2 download
Getting string from InputField (On Value Changed()) - Unity …
WebUnity - Scripting API: Input Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Android UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Device UnityEngine.Diagnostics … WebMar 19, 2015 · Create a Button, an InputField and a Text Add that InputFieldToText script to any object, select that object and drag and drop the InputField and the Text in the proper slots for that script. Select the Button and look at the inspector, there's a Box at the bottom to add functions that should be called when the button is clicked. Web2. Select your InputField, and in the OnEndEdit event, provide the Find function of the ObjectFinder script. 3. Then, you will have to create a script listening for the events defined in the ObjectFinder script. In this script, create two functions : one with no parameters, which will be called if no gameObject has been found, and an other ... cheatengine683.exe